

I kept a detailed scoresheet for every one of the 700 regular-season games and painstakingly maintained a ledger with season-to-date stats for every player. My biggest SOM project was a 140-game season featuring 10 teams from the real-life 1972 season that took me three years to complete. TT: I started playing the Strat-O-Matic board game in the early 1970s, and I got into it in a big way. He responded to a series of questions about the product.ĭB: How did you conceive the original design of Pursue the Pennant? Did you have any prior game development or programming experience? Tom Tippett developed and programmed Pursue the Pennant / Diamond Mind Baseball through nine iterations. Publisher – Imagine Sports (versions 10 through 12) Publisher – Tippett Software (versions 8 through 9) Publisher – Tippett Software (versions 6 through 7) Publisher – Pursue the Pennant (versions 1 through 5) Baseball video games that are strictly arcade representations of baseball (based solely on reflex and hand-eye coordination) are excluded. The series focuses on baseball simulations – games in which the primary emphasis is on managerial strategy and the ability to replay entire seasons with a degree of realism. This is the eighteenth entry in a series focusing on computer baseball simulations to supplement the chapter “ Play Retro Baseball Video Games In Your Browser” from my Hardball Retroactive book along with the corresponding post at Baseball Analytics.
